Version: 1.20Beta
 
 

Set Traps, Interrogate Prisoners,
Capture their Relatives
and Convert to Demons


 
   


What will you do as a Dungeon Inquisitor?

Trap, fight and capture human intruders from peasants to lords.

Interrogate your prisoners to get useful information to trap his/her relatives, to trigger quests or events.

Build up your own dungeon and army with converted prisoners and equipments. Each unit in your army is a unique character.

Recruit spies to do some dirty work.

Make friends by following other players and getting followers.

Win the generous award for your followers in weekly contests.

Conquer the others to be the overlord.

What's New



September 10, 2013 The game server is upgraded.

June 30, 2013 In the contests and PvP, instead of the 10 units limitation, 10 additional units of each team join the fight each round.

June 22, 2013 The cost for loading army array is reduced to 1000 gold.

June 19, 2013 When nobody can be trapped in an explored area, human intruders come from the battlefileds if you set trap.

June 12, 2013 In a fight of PvP, each team will be refilled to 10 units by the array of the army after each round.

May 26, 2013 The base blood of corpse archers is increased.

May 25, 2013 The attack troop returns to the dungeon of the attacker immediately after the PvP fight if the defender is online. The units of defenders get 5 times experience if successfully defend the dungeon in battlefields

May 24, 2013 In PvP fights, each dead unit of defenders has 50-80% chance to be revived by the dungeon heart after the fight. The possibility to be revived is higher if the defender has higher prestige. Reinforcements can not be revived by the dungeon heart.

May 23, 2013 All the PvP fights follow the new rules that 10 units of each side join the fight at the beginning. Then, 5 units join the fight after each round until all the units of one side are killed. Reinforcements will be at the tail of the defender. The 10 units limitation for attacks is removed. Correspondingly, the gold, items or prisoners which are plundered in PvP is reduced by 50%. The loyalty reduction in PvP attacks to offline players are 5 times higher than the attacks to online players. The loyalty is recovered a little bit per hour. The loyalty recovery by levy is reduced. Players can not abandon battlefields.

May 19, 2013 The order of creatures can be changed at the page of creature details. The rules for full team contests are changed. 10 units of each team join the fight at the begining. Then, 5 units join the fight after each round until all the units join the fight. The order of the units to join the fight is same to the order in the dungeon.

May 17, 2013 A team of intruders may find your dungeon if you ransom a prisoner who is not from the territories of your alliance.

April 27, 2013 The gold income of levy is increased if the lord of the area is vacant.

April 20, 2013 The required loyalty of the units that your friends could help you to revive depend on your prestige. If you have a high prestige, some units with the loyalty lower than 90 can be revived by your friends too.

April 15, 2013 Prisoners, items and reports can be shared to the game chat. The name can be clicked in the game chat to get to the profile of the player.

April 2, 2013 Players can spend 30000 soul to explore the border areas of an explored area without spies.

March 31, 2013 Players who are at least level 7 will trap a warrior or an archer by 400 soul directly.

March 29, 2013 Soul crystals grow around your dungeon. You can collect them when they are ripe. Your friends in you alliance can help you to collect them, but your enemies in your explored areas can plunder the soul crystals too. If you or one of your friends expose to a player, the player may plunder your soul crystals.

March 28, 2013 The soul limit of the dungeon is calculated based on active followers. You can store 2000 additional soul for each active follower. However your soul limit will be reduced when you have more than 20 active followers or 50 followers. Players can help friends in the same alliance to revive the units whose loyalties are higher than 90 at the profile page of the friends.

March 25, 2013 When a battlefield of gold mine restart, the player whose score is higher than all others is the winner. There is no winner if two players have the same top score. The soul of the winner will be refilled as the reward.

March 22, 2013 Players have chance to get soul bonus when they talk in general chat channel. However, spammers in chat channels will be banned.

March 8, 2013 The number of gold bags in a dungeon is related to the chance of exposures from others.

March 6, 2013 The battlefield reports are removed from the the alliance page.

March 1, 2013 A "Management" attribute is effective for each player which is a new limitation for PvP. Please read the related answer of FAQs.

February 15, 2013 Alliance members can spend 50 credit to create a force field for one week to protect one of the alliance territories. With the force field, only members of the same alliance can explore the area. And no other alliance can conquer the territory. The force field can not be created in the first week that the area is conquered or the area is conquered by another alliance in the last week.

February 8, 2013 After you explore a remote area, you can not attack or reinforce any others or explore new areas by your spies in one week. The cost to explore an alliance territory is reduced to 1000000 gold.

February 2, 2013 You will get 10 times gold of your soul cost when you levy in your alliance territories.

February 1, 2013 Dark lords which are summoned in the dungeon heart are improved.

January 24, 2013 Upgrade requriements are changed. Attribute of some human units are improved.

January 23, 2013 The cost to create a new alliance is increased to 1000000 gold. 2000000 gold is needed to demise an alliance to another overlord. Alliance members can spend 2000000 gold to explore one of the alliance territory.

January 4, 2013 In the territories of an alliance, all the reinforcements between the members of the alliance are effective no matter the shared areas. Arrival time of human intruders relate to the team size.

January 3, 2013 Only reinforcements from members of the same alliance are effective in PvP fights. Each gold bag cost 25 soul per hour. Lords may bring gold bags again.

December 23, 2012 A message board is added to the bottom of My Alliance page.

December 20, 2012 The requirements of high level corpse archers are changed a little.

December 19, 2012 A new quest for the overlord of alliances only - A dark lord can summon all the human army in an explored area to attack enemy dungeon in the area by sacrifice of a prisoner lord from the same area. The chance to propose the quest depends on the level of the dark lord.

December 15, 2012 The explored areas of the overlord of an alliance are reserved for the members of the alliance. All other players out of the alliance can not set trap in these areas. No one can set trap in an area explored by more than one overlord.

December 9, 2012 Spies can steal items. Tow new quests to recruit or find spies by mistresses or dark priests are added.

December 8, 2012 The units of attacker and defender act at the same time in fights. Pitfalls are removed from the fights of contest.

December 5, 2012 The contest of odd numbers will be based on new rules. Only 10 units selected in random will join the fight of the contests, and there will be no pitfall in these fights.

November 29, 2012 Successful PvP attacks will plunder soul. The amount bases on the comparision of power between the attacker and defender.

November 28, 2012 Base auction tax rate is reduced from 50% to 20%.

November 23, 2012 The reinforcement limitation for local PvE fights is removed.

November 23, 2012 Units get experience when they are damaged by enemy. And dead units get experience too. And the experience requirements of some units are changed.

November 23, 2012 Personal message can be sent that led by @username: in chats. You can also click his/her name in the chat and select Personal message. Units get experience when they are damaged by enemy. And dead units get experience too. And the experience requirements of some units are changed.

November 22, 2012 Some simple quests are added for imps.

November 21, 2012 Attack distance between the dungeons in the same area and the related cost is reduced.

November 15, 2012 The gold revenue of dungeon heart is doubled. The unit salary under Hell Contract is increased from 50% to 70%.

November 2, 2012 The soul cost to enchant items is changed. It is increased for low quality items and decreased for high quality items.

October 24, 2012 The loyalty decrease of the dead creatures in PvP attacks is reduced half in average.

October 23, 2012 A test battlefiled is opened for the inquisitors under level 10. The chance to join the battlefield is in random. You can find the battlefield in your explored areas if you are invited. There are further information in FAQ. Please post to the forum if you find any problem.

October 21, 2012 The price of cabinet is increased to 50 credit. The loyalty of all creatures will increase 10 points when a new area is explored by a spy. Lords may bring skull mirrors that generate 80 gold per hour each in the storage.

October 20, 2012 When an inquisitor attacks a dungeon successfully, all his/her troops on the way to the same dungeon will be dismissed while the gold spend to launch the troops will be returned.

October 12, 2012 There is a one-off chance for each inquisitor to explore a favorite area.

October 11, 2012 There are significant changes for the rules of fights, reforcements or explored areas. Please read the FAQ ASAP.

October 8, 2012 Added a new attribute loyalty to creature units. Please read the related answer in FAQ to get more information about loyalty. The damage of some human units are reduced.

September 20, 2012 Inquisitors have chance to instigate creatures in other dungeons to be spies through some prisoners. The potential spies can be found in a few of interrogations.

September 19, 2012 Items will be destroyed if they overflow the storage space.

September 11, 2012 Spies can steal gold from dungeons.

August 17, 2012 Players can invest to or disrupt an area through spies to change the development level of the area. The development level will decide the average quality of the prisoners and items from the area. The distance for PvP attacks increases.

August 14, 2012 A level 2 mistress can seduce two enemy units per turn while more experience will be needed to upgrade a mistress.

July 25, 2012 Spies can be employed among prisoners to collect information from other dungeons.

July 17, 2012 Players can summon dark lords in the dungeon heart.

May 28, 2012 The new user interface v1.2 open for test.

February 26, 2012 Increased the gold income of Dungeon Heart.

February 21, 2012 The new player protection reduced to 1 week.

February 04, 2012 Dungeon Inquisitor is published on the major online game portal Kongregate.

January 31, 2012 There are new approaches to train the army and enchant equipments.

January 30, 2012 The distance reduction for exposure is changed to be unilateral. An inquisitor will be exposed to if he attack another dungeon successfully.

January 24, 2012 Reduced the distance and the cost for attacks between the players who share an explored area. Extended the waiting time for the renascence of explored areas.

January 19, 2012 Reduced half of soul cost for levy. The number of initial explored areas is changed to two. Players can abandon some of the explored areas with soul cost.

January 17, 2012 Players can create or join an alliance. An alliance has 30 members at most. The players in the same alliance can not attack each others. A player will expose to the overlord if he/she quits the alliance.

January 10, 2012 Inquisitors can levy the explored areas. The soul cost and gold revenue relate to the duration since last levy and the population of the area.

January 9, 2012 Added explored areas. The details are here

January 6, 2012 The units which left in the disaster can be retrieved with soul cost.

January 1, 2012 The price of Hell Contract is reduced to 20 Credit; The price of Dungeon Command is reduced to 5 Credit.

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